Yingying She Associate professor, Master supervisor


UniversityPhD, Computer Science, Concordia University,Canada
       Master of Computer Science, Computer Science, Concordia University, Canada
       Bachelor of Science,Computer Science, Fujian Normal University, China


Human computer interaction、Robotics、Virtual reality、Game development


Qian Wang, Master Student
       Hao He, Master Student


(1) National key lab of VR technology and system, Project: Multi-modal situated cognition interaction model based on human eyes.
(2) Fujian province education department new century talent plan, Project: The research of cross-platform hand gesture recognition and interaction system based on gesture capture devices.
(3) Fujian province science and technology department,Project: The research of social media public opinion monitoring.
(4) Fujian province economic and trade commission, Project: The digital media generic technology development and platform construction.
(5) Anhui province science department, project: Energy efficiency and optimization monitoring system for copper smelting enterprise”.
(6) Xiamen science bureau, Project: Mobile education game platform.
(7) President fund of Xiamen University, Project: Multi-modal situated cognition interaction model based on human eyes.


JB Xiahou, H He, K Wei, Y.Y She*, “Integrated Approach of Dynamic Human Eye Movement Recognition and Tracking in Real-time”, ICVRV 2016, China, October 2016.

J.F Yao, L Lan, W.L Lin, B.B Zhang, Y.Y She, “Realistic and Stable Animation of Cloth, The 28th Annual Conference on Computer Animation and Social Agents, CASA 2015,Proceedings, Singapore,May 2015

Y.Y She,X.X Zhang, Q.Wang, Q.Q Wu,“The potential relationship discovery model based on result fusion for biomedical medicine research”, Journal of Information
Science, March 2015

Y.Y She, Y.Z Jia, T. Gu, Q. He, Q.Q Wu, “An Integrated Approach of Real-time Hand
Gesture Recognition Based on Feature Points”, International Journal of Multimedia and Ubiquitous Engineering, April 2015

Q.Q Wu, Y Zheng, Y.Y She, X.Y An,“Emerging Topic Detection Model Based on LDA and Its Application in Stem Cell Field”, The 8th International Conference on Frontier of Computer Science and Technology, pages1939-1944, Proceedings, December 2014.

Y.Y She, Q. Wang, Y.Z Jia, T. Gu, Q. He, B.R Yang," A Real-time Hand Gesture Recognition Approach Based on Motion Features of Feature Points", The 13th IEEE International Ubiquitous Computing and Communications.,Proceedings, pages 1096-1102, IEEE, December 2014.

Q.Q Wu, X.X Zhang, Y.Y She, et al. Knowledge management approach for serious game development based on user experience, Information Technology and Computer Application Engineering: Proceedings of the International Conference on Information Technology and Computer Application Engineering . Proceedings, CRC Press, December 2013.

Y.Y She and P. Grogono. An approach of real-time team behavior control in games. In Proceedings of the 21st IEEE International Conference on Tools with Artificial Intelligence, IEEE, November 2009.

 Y.YShe and P. Grogono. The adaptive learning mechanism design for game agents’ real-time behavior control. In Proceedings of the 2009 IEEE International Conference on Intelligent Computing and Intelligent Systems, pages 792-795. IEEE, November 2009.

Y.YShe and P. Grogono. A real-time transfer and adaptive learning approach for game agents in a layered architecture. In Lecture Notes in Computer Science, the 9th International Conference on Intelligent Virtual Agents, September 2009.

Y.Y She and P. Grogono. A procedural planning system for goal oriented agents in games. In Lecture Notes in Computer Science, Advanced in Artificial Intelligence, 22nd Canadian Conference on Artificial Intelligence, May 2009.

Y.Y She and P. Grogono. The procedural planning system used in the agent architecture of games. In Proceedings of the ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share, ACM, November 2008.

Y.Y She and P. Grogono. Goal oriented behaviour trees: A new strategy for controlling agents in games. In Proceedings of the 4th International North American Conference on Intelligent Games and Simulation, EUROSIS, August 2008. 

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