佘莹莹 副教授、硕士生导师

个人介绍:

哲学博士,计算机科学, Concordia University, 加拿大;
       硕士,计算机科学,Concordia University, 加拿大
       学士,计算机科学, 福建师范大学, 中国

研究方向:

人机交互、机器人、虚拟现实、游戏开发

指导学生:

王倩 硕士研究生
       何豪 硕士研究生

科研项目:

(1) 虚拟现实技术与系统国家重点实验室开发基金课题“基于人眼的多模式情境认知交互模型的研究”,主持。
(2) 福建省教育厅新世纪人才项目“基于体感设备的跨平台手势识别交互系统的研究”,主持。
(3) 福建省科技厅软科学项目“针对社交网络的网络舆情治理模式及其管理机制的研究”,主持。
(4) 厦门大学校长基金项目“基于人眼的多模式情境认知交互模型的研究”,主持。
(5) 厦门市科技局企业创新项目“基于移动云服务的教育游戏平台”,参与。
(6) 安徽省科技厅铜陵有色金属集团股份有限公司与金冠铜业分公司项目“闪速炼铜企业能效监测评估及优化控制系统的开发与应用(二)”,参与
(7) 福建省经贸委省企业技术创新专项资金补助项目 “数字媒体创意与设计共性技术开发及平台建设”,参与。

 

发表论文:

B Xiahou, H He, K Wei, Y.Y She*, “Integrated Approach of Dynamic Human Eye Movement Recognition and Tracking in Real-time”, ICVRV 2016, China, October 2016.

J.F Yao, L Lan, W.L Lin, B.B Zhang, Y.Y She, “Realistic and Stable Animation of Cloth, The 28th Annual Conference on Computer Animation and Social Agents, CASA 2015,Proceedings, Singapore,May 2015

Y.Y She,X.X Zhang, Q.Wang, Q.Q Wu,“The potential relationship discovery model based on result fusion for biomedical medicine research”, Journal of Information
Science, March 2015

Y.Y She, Y.Z Jia, T. Gu, Q. He, Q.Q Wu, “An Integrated Approach of Real-time Hand
Gesture Recognition Based on Feature Points”, International Journal of Multimedia and Ubiquitous Engineering, April 2015

Q.Q Wu, Y Zheng, Y.Y She, X.Y An,“Emerging Topic Detection Model Based on LDA and Its Application in Stem Cell Field”, The 8th International Conference on Frontier of Computer Science and Technology, pages1939-1944, Proceedings, December 2014.

Y.Y She, Q. Wang, Y.Z Jia, T. Gu, Q. He, B.R Yang," A Real-time Hand Gesture Recognition Approach Based on Motion Features of Feature Points", The 13th IEEE International Ubiquitous Computing and Communications.,Proceedings, pages 1096-1102, IEEE, December 2014.

Q.Q Wu, X.X Zhang, Y.Y She, et al. Knowledge management approach for serious game development based on user experience, Information Technology and Computer Application Engineering: Proceedings of the International Conference on Information Technology and Computer Application Engineering . Proceedings, CRC Press, December 2013.

Y.Y She and P. Grogono. An approach of real-time team behavior control in games. In Proceedings of the 21st IEEE International Conference on Tools with Artificial Intelligence, IEEE, November 2009.

Y.YShe and P. Grogono. The adaptive learning mechanism design for game agents’ real-time behavior control. In Proceedings of the 2009 IEEE International Conference on Intelligent Computing and Intelligent Systems, pages 792-795. IEEE, November 2009.

Y.YShe and P. Grogono. A real-time transfer and adaptive learning approach for game agents in a layered architecture. In Lecture Notes in Computer Science, the 9th International Conference on Intelligent Virtual Agents, September 2009.

Y.Y She and P. Grogono. A procedural planning system for goal oriented agents in games. In Lecture Notes in Computer Science, Advanced in Artificial Intelligence, 22nd Canadian Conference on Artificial Intelligence, May 2009.

Y.Y She and P. Grogono. The procedural planning system used in the agent architecture of games. In Proceedings of the ACM Future Play 2008 International Academic Conference on the Future of Game Design and Technology, Future Play: Research, Play, Share, ACM, November 2008.

Y.Y She and P. Grogono. Goal oriented behaviour trees: A new strategy for controlling agents in games. In Proceedings of the 4th International North American Conference on Intelligent Games and Simulation, EUROSIS, August 2008.

厦门大学 厦门大学软件学院 厦门大学智能与科学系 厦门大学信息科学学院 厦门大学模式分析与机器智能研究中心